Open Dialogue Update One

October 31, 2014

Here is a video update of progress with Open Dialogue, the open source python based dialogue tree creation tool ma jig. more details can be found with this other post here


Open Dialogue

August 17, 2014

Open Dialogue is a free and open source tool I’m working on that makes it easy to create dialogue trees or quests in a node graph UI. Best part is it’s standalone and so can be used in any game engine. All you need to know is how to read JSON data. I’m going to […]


The Oculus Rift

August 15, 2014

I’ve had may Oculus Rift Dev kit now for a good 6+ months and I must say I was rather impressed with the results. Yes there is latency, and the screen was a little more aliased than I was expecting, but the screen resolution isn’t that detailed (about 1280×760 per eye) so I won’t complain. […]


Rapid Prototyping with a 3D Printer

March 27, 2014

A few months back I invested in  a 3D printer, a Solidoodle 3 to be exact. A few reasons it came down to that model versus something like Makerbot are: Price, the Solidoodle 3 @ $799, was far more affordable than the $1999 price tag of the Makerbot Openness, all the parts for the solidoodle […]


Starting out with Android Dev

March 21, 2014

Since I posted about iOS I figured why not share some info on android dev as well. To start off I will just say this, android dev is not as fun as advertised. I thought Apple was pretty annoying for all its hassle with the certificates and provisioning profile baloney but xCode and the coding […]


Thoughts on LEAP Motion

March 20, 2014

I’ve been fortunate enough to play with a LEAP Motion controller at work, If you are not familiar with this device, take a look here. It’s basically a few infrared lights and some smart hardware/software that tracks hand and finger/tool motions in a given field of view. After a quick calibration that involves waving your […]


Starting out with iOS dev

March 21, 2014

I recently decided to take a stab at game development using ios, its something that was tossed around in my brain for a while before just before saying “Heck with it” and dove right in. I thought I would post what I invested to give anyone else out there considering doing the same an idea […]


Quasar Fighter

March 12, 2014

My first iOS game is up in the app store as a free download here. This was a simple game created in cocos2D and objectiveC. This was mainly a test just to get through the whole process of getting an app together and submitting it and seeing how it was received by Apple and all […]


PyQt Stylesheets, Maya, and Python Oh MY!

March 14, 2014

Ok, so you have some tools built and you have a basic understanding of Python and Maya but you want to start customizing things a bit more, maybe the ‘plastique’ style UI just isn’t as cool as it used to be and you want your tools to have a uniform or unique style to them. […]


Useful Python Snippets Pt.1

October 7, 2014

Here are some useful python snippets I have found out on the interwebs. I make no claim to them,  use them! How to find a user’s appData folder on Windows: def _get_appdata_path(): “”” get the users path to appdata folder “”” import ctypes from ctypes import wintypes, windll CSIDL_APPDATA = 26 _SHGetFolderPath = windll.shell32.SHGetFolderPathW _SHGetFolderPath.argtypes […]


PIL issues in Maya 2013

September 22, 2012

As a follow up to the last post, for those of you who happen to be using PIL inside a Maya tool (running from within a mayapy execution) it will NOT work. Read the following post. I ran into the issue with one of my tools that was working fine in 2012 and when my […]


PIL for Win 7 64-bit Install Issues?

July 12, 2012

I ran into a bit of  a snag when trying to install PIL (Python Image Library) on my 64-bit Win 7 machine. I got errors with the installer saying things like “No Python dir found for 2.6″, so then I found some links on stack overflow that said to try manually creating a registry file […]